Yeah, I really obsessed over Breath of the Wild, too. I looked, and it says I played it for like 175 hours or something. And I didn't even do any of the weird challenges (stressful) or much (any?) of the DLC. I didn't finish the shrines. I did do most of the actual game, though (90% or more).
So, given the vast time commitment, I obviously liked it, and I'd love another. That said, I think it had some design holes (again, maintaining it's still an excellent game).
(and yes, modern games have far too many buttons--I sometimes panic and oscillate between pressing no buttons at all, or pressing ALL the buttons)
I noticed early on that I was exploring just for the joy of it. That's a good thing. I marveled that they were able to get me to journey around and look behind crevices simply to see what was there, no gameplay reward. I often found absolutely nothing.
But, at some point, that wears a little thin. You need a gameplay hook to motivate you. They provided this, to some extent, but it was often just a chest containing crafting stuff I'd seen a hundred times or the same enemies I'd seen a hundred times. Some of the gameplay hooks wore thin, and others became a little obsessive and rote (I MUST GET TO THAT TOWER--and ended up ignoring much along the way). You don't ever want the player to say, "Why am I doing something I don't care about?"
And finally, it did not feel like a Zelda game. It was sort of billed as going back to series roots, but it did not do that to my way of thinking. It became kind of a different, new thing, a crazy open-world fantasy game with a Zelda skin. I was looking forward to playing an amazing re-imagining of the original Zelda, descending into those cleverly hidden labyrinths, but nope. They did not exist, and the shrines became as repetitive and unmotivating as everything else.
But, I bet I got a solid 100 hours (at least) of pure joy. The other 75 hours may have been some of "I've done this before and am sick of it" or "ALSKJAFSLJK@## why can't I block the stupid lion horse!"
I wonder where they will go now. Will they make a new Zelda game, or will they make a new Breath of the Wild game? Or will they finally combine the two and go back to the original Zelda's roots? I don't even know which I want now. I think a new Breath of the Wild could be amazing if they refined some of what I complained about above; I still think a re-imagining of the original Legend of Zelda could also be amazing.
I'd perhaps like one of each, please.
So, given the vast time commitment, I obviously liked it, and I'd love another. That said, I think it had some design holes (again, maintaining it's still an excellent game).
(and yes, modern games have far too many buttons--I sometimes panic and oscillate between pressing no buttons at all, or pressing ALL the buttons)
I noticed early on that I was exploring just for the joy of it. That's a good thing. I marveled that they were able to get me to journey around and look behind crevices simply to see what was there, no gameplay reward. I often found absolutely nothing.
But, at some point, that wears a little thin. You need a gameplay hook to motivate you. They provided this, to some extent, but it was often just a chest containing crafting stuff I'd seen a hundred times or the same enemies I'd seen a hundred times. Some of the gameplay hooks wore thin, and others became a little obsessive and rote (I MUST GET TO THAT TOWER--and ended up ignoring much along the way). You don't ever want the player to say, "Why am I doing something I don't care about?"
And finally, it did not feel like a Zelda game. It was sort of billed as going back to series roots, but it did not do that to my way of thinking. It became kind of a different, new thing, a crazy open-world fantasy game with a Zelda skin. I was looking forward to playing an amazing re-imagining of the original Zelda, descending into those cleverly hidden labyrinths, but nope. They did not exist, and the shrines became as repetitive and unmotivating as everything else.
But, I bet I got a solid 100 hours (at least) of pure joy. The other 75 hours may have been some of "I've done this before and am sick of it" or "ALSKJAFSLJK@## why can't I block the stupid lion horse!"
I wonder where they will go now. Will they make a new Zelda game, or will they make a new Breath of the Wild game? Or will they finally combine the two and go back to the original Zelda's roots? I don't even know which I want now. I think a new Breath of the Wild could be amazing if they refined some of what I complained about above; I still think a re-imagining of the original Legend of Zelda could also be amazing.
I'd perhaps like one of each, please.
(no subject)
Date: 2019-01-11 07:43 pm (UTC)The guardians are still frustrating as hell though. I'm still trying to perfect the timing on deflecting shots with shields.