jesse_dylan: (Default)
[personal profile] jesse_dylan
I finished The Last of Us, which I really enjoyed but was a fairly stressful experience. And all I got out of it was two (two??) trophies, and I think I may have shot an unarmed doctor in the face.

I did like the game a lot, mostly the characters and story, and the setting (ruined cities and some nature) was fun. The action and violence were not super my thing, but it was cool. The level design felt pretty contrived.

I've been playing a lot of games about teenage girls lately. I have no idea what that's about. It's also a little weird that I seem to relate more to them than to boys or, specifically, the typical big burly man characters.

My favorite part of the game was a short section playing as the girl in a natury area.

(no subject)

Date: 2019-01-10 06:15 pm (UTC)
zesty_pinto: (Default)
From: [personal profile] zesty_pinto
I feel like a game like that was made to appeal to humanity, so that you felt the violence wasn't your thing reflects what the game designers probably wanted (plus, the influences for the game include The Road, which centered on a man's quest to keep his son's morality in a very broken world. I never played the game though, and probably never will, but I liked watching the story (and to be honest, after doing the same with GTA 5 and then later buying the game, it probably was for the best anyway).

I'm looking forward to seeing how the sequel goes, but yeah, I'll probably just watch it and enjoy it like a film.

(no subject)

Date: 2019-01-11 04:21 am (UTC)
ioplokon: purple cloth (Default)
From: [personal profile] ioplokon
The horror that the zombies in The Last of Us represent is the loss of bodily autonomy (which is basically what the entire game is a meditation on). Maybe it's BS but to me, a lot of the contrivance and limits the game places on your movement as a player serves to heighten your awareness of these themes through design. I think of it as the anti-Tell Tale game since the big take away is the gut punch at the end as you, the player, have literally no choice over what Joel chooses to do (which is... eliminate what little bodily autonomy Ellie has, then lie about it).

October 2019

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